Ubisoft has up to date followers on the progress of upcoming pirate recreation Skull & Bones, letting followers know that the sport’s undergone a few adjustments since it was final seen.
The replace comes from the sport’s new Creative Director Elisabeth Pellen (confirming rumours from final month that she had taken over the staff) who opened the blog post by thanking followers for his or her persistence and confirming that “production on Skull & Bones has been in full swing with a new vision. Our teams at Ubisoft Singapore are fully committed to launching the game, as well as supporting it for many years to come.”
However, followers should not count on to see the sport anytime quickly, with Pellen confirming the sport undoubtedly won’t be at this night’s Ubisoft Forward occasion at 8PM UK time. In addressing the sport’s latest delays, Pellen stated “We simply needed more time. We dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges.”
“These difficulties resulted in necessary delays for our game. Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time.”
So it appears like the sport will basically be getting a re-reveal —maybe not too dissimilar to different Ubisoft property Gods & Monsters, which grew to become Immortals Fenyx Rising and by the way, we might be seeing throughout tonight’s showcase. As for Skull & Bones, Pellen says the staff is “proud of the work” they’ve carried out thus far on the sport, and promise followers they will see extra “at our comeback next year.”